http://www.we-make-money-not-art.com/archives/2011/07/ada-analoge-interactive-instal.php
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This is a stunning student project designing for a beef salt shop in London. An amazing working model showing their proposed shading mechanism that consists of pools of salted water in the skylights. As the water evaporates, shade is created by the salt that crystallises.
Also note the effective use of time lapse photography in documenting their model over time. A beautiful project.
Check out the amazing UK designers Troika. Their work lies at the intersection of art, design, architecture and speculation…
also here:
http://www.cca.qc.ca/en/cca-recommends/126-sense-of-the-city
As reviewed on cca:
“Challenging the dominance of vision, Sense of the City: An Alternative Approach to Urbanism proposes a new approach – a “sensorial urbanism” whose aim is to analyze urban phenomena in terms of luminosity and darkness, seasons and climate, the smell of the air, the material surfaces of the city, and sounds. How do we perceive the urban settings that constitute the habitat of an ever greater proportion of the world’s population? In recent years, we have sought to better understand subtle, sensorial qualities of the urban environment, looking at how our perception, judgement, and tolerance of these phenomena are culturally and historically determined.”
This is a lovely example of a sculpture that produces numerous light and shadow results. This is good piece of inspiration for a light and shadow drawing machine – imagine an intervention that produces different light and shadow images over the course of a day.
Our project was accepted to Sydney Design 2011
Important Dates:
Submission for publication: April 11 (Images and Text)
Show dates: 30 July – 14 August
really easy. we should make one, link here to IS Blog entry
Although not about recording an invisible, site specific, spatial phenomenon, this article is interesting in its example of re-thinking the way we use well-known technologies for other purposes. Even scientists don’t build from scratch, they modify existing designs because it’s faster, and it works: constructing insect wings via a desktop printer
The article’s found on BLDGBLOG, another excellent resource, right next to Dan Hill’s City of Sound in my bookmarks
Oh, and it’s a nice thought that drawings can be 3 dimensional… that they can be peeled off a 2D page or surface…
What is the city for? How can we make the invisible visible? What can we do with the data collected in our urban environments? How can it improve our lives?